Overall Process: Vellum cloth was used in the simulation setup to create a lifelike representation of the mermaid’s hair and fins, enhancing the animation’s overall fluidity and realism. To ensure visual integrity, we strategically applied sticky modifiers to resolve any mesh intersections. Additionally, a specialized vellum cloth setup was created for the cloth mantle interaction.
Role: CFX Artist (Technical Animator)
Techniques: Vellum cloth and hair
Tools: Houdini SideFX
Overall Process: As a Technical Animation CFX Artist, I expertly used Vellum cloth to configure simulation attributes for the predator’s cloth and dreadlocks in each shot. Additionally, I seamlessly integrated Maya blend shapes into Houdini SideFX to create a cohesive and dynamic visual representation.
Role: CFX Artist (Technical Animator)
Techniques: Vellum cloth, Shot sculpt
Tools: Houdini SideFX, Autodesk Maya
Overall Process: As a CFX Artist specializing in Technical Animation, I leveraged the prop’s curve as the primary driver for the simulation of the geometry mesh, ensuring precise and accurate movements. Employing the animation of the Swinging Mercenary as the force driving motion into the scene. At the same time, configuring the tower as the collider added depth and authenticity to the overall simulation.
Role: CFX Artist (Technical Animator)
Techniques: Vellum cloth
Tools: Houdini SideFX