3D & Simulation Portfolio

In my role as a Digital Artist and Technical Animator, I have developed numerous 3D objects and assets for implementation across various projects, spanning fields such as marketing, academia, and personal ventures.

Polygonal modeling in Maya. Texture work on Photoshop. Render Passes: Beauty 3D Modeling and texturing in collaboration with Schroeder Creations.

Based on the robot Gundam RX78 from the cartoon series Gundam. The final product will be the creation of a shot in which the Robot arrives to a real-life scene/shot.

See more detail Robot Art Stages (WIP)

3D Flowers

Polygonal modeling in Maya. Texture Work on Photoshop. Render Passes: Beauty, Occlusion, and Shadow Pass. Basic Compositing in Photoshop.

3D Product Design

Product and brand available in the market. 3D Modeling
Texturing and Lighting.

3D Boiler Room

Polygonal modeling in 3Ds Max. Texture work on Photoshop. Render Passes: Beauty. Volumetric Fog on floor areas. Chains swing animated. Gears rotation Animated.

3D Goat Vacation Add

Polygonal modeling in Maya. Texture Work on Photoshop. Render Passes: Beauty. 3D Modeling and texturing in Collaboration Shroeder Creations (Now Gem City Creations).

Created a 3D version of a Metal Press using the Rhino software files. Transformed Curves into surfaces, which later were grouped, rigged, and animated with a simple texture and render pass.

Simple dog animation. Walk cycle and Rig: Koko

Dog asset from ( highend3d.com/maya/downloads/character-rigs/c/koko-for-maya )

Polygonal modeling in Maya. Texture work on Photoshop. Render Passes: Beauty, Occlusion, and Shadow Pass. Basic Compositing in Photoshop.

3D Bubbles

3D model of the bubble blower in Maya. Bubbles animated with particle system. Texture, procedural of Maya. IBL for matching the lighting. Camera Match using Maya. Render Passes: Beauty pass, Occlusion, Shadow and Reflection. Digital Compositing in Photoshop.