Assassin’s Creed Shadows Video Game 2024, UBISOFT GAME STUDIOS & DIGIC PICTURES
Overall Process:
Character Effects Showreel, showcasing my work on the cinematic for “Assassin’s Creed Shadows” as part of the team at DIGIC Pictures as a CFX Artist. In this reel, I highlight the technical wizardry behind the scenes, bringing the characters and world to life.
Cloth Simulation and Mesh Fixes: Using both SideFX Houdini and Maya, I created a variety of simulations that bring characters and scenes to life with realistic dynamics and intricate detail. Watch as garments flow naturally with character movements, adding an extra layer of realism to the animation.
Role: CFX Video Game Cinematic Artist
Techniques: Vellum cloth and hair
Tools: Houdini SideFX and Maya